PlayStation Plus

Notes on Final Fantasy XII

 tháng 6 25, 2014     No comments   


1. To understand my current fixation with (and deep, deep satisfaction of) Final Fantasy XII and all its intricacies, one must first understand the game’s failings. Final Fantasy XII has a unique brand of ludonarrative dissonance (sorry). The story and the game do not match each other—not due to any kind of thematic dissonance between ‘story’ and ‘game’, but in the level of exclusive attention each demands of the player. The ‘story’ is one of competing kingdoms and arms races and both inter- and intranational diplomacy and bureaucracy. The player must keep track of name, militaries, geographies, family trees, timelines, and peace treaties if they are to follow what is happening. It is simultaneously the most mundane, most grounded, and most compelling story I have encountered in a Final Fantasy. The ‘game’, meanwhile, is a fascinatingly deep and intricate web of battle systems and side quests and hunts and secrets and rare items. The player is expected—at times almost forced by difficulty spikes—to put aside the story and spend tens of hours hunting a giant turtle or diving into an utterly optional area. It is, all of it, incredibly enjoyable, but then you return to the story and have lost all track of who is at war with who and the difference between magicite and nethicite (nuclear and atom bombs, I think) and just why you are going where you are going. Is the evil country Rozarria or is that the good guys? The first time I played FFXII, when it was new, I was eighty-hours in when I finally gave up. I had never before gotten eighty hours into a game without the end even being remotely in sight. I had just spent so much time doing other things that I didn’t even know what was happening, so I gave up. I had never before given up on a Final Fantasy. 

2. FFXII refuses to be played how it wants to be played. It is impossible. It wants 90% of your attention on this half and 90% on that half. It demands 180% of your attention. It is impossible to play FFXII how it wants to be played. But, just like Metal Gear Solid demands the player to accept they will be spending as much time watching as playing (or: watching is a major component of playing Metal Gear Solid), one can enter FFXII with a particular mindset, with a particular goal on what they want to get out of the game, and it can be the most engrossing thing. I’ve long wanted to return to FFXII to better explore its design: the gambits, the sidequests, the particularities of Yasumi Matsuno’s grubby design fingerprints smeared all over it. So I began again with an agenda: I am playing for the design, not for the story. I will focus all my attention on this aspect of the game, and ignore that aspect, rebalancing what the game gets so wrong. To stress, I chose to play a JRPG not for the story. This is not something I ever thought I would do.

3. If we ignore the story and how it is told, then, the design of FFXII is immaculate. By ‘the design’ I mean the way everything works together. The way it sets out to achieve certain forms of engagements with its rules and systems and mechanics. The way it translates the decades-old turn-based battle system into real-time, streamlining it and giving it a rhythm while holding on to its core focuses of tactics and strategy. The way it is so transparently influenced by MMO design. As long as one ignores the story, it becomes so explicit what the game is tying to do, and it just does it with a mighty level of confidence.


4. The ‘real-time’ battles. FFXII does away with the battle scenes of most JRPGS. In place of the stop-start pacing of running around a map and then, every few steps, everything blurring and a whole new battle screen appearing, enemies are visible and fought on the map. You just walk up to them, fight them, and keep walking. On the surface, this solves the various pacing issues that turn-based battle scenes have always been plagued by. But it introduces new challenges. Turn-based battles allow for deep, strategic choice and clear communication of intent without needing to hastily press the right buttons in the right order. The design of FFXII is at its most fascinating where it adapts the strengths of turn-based battles into its semi real-time design, while leaving aside the monotonous and boring parts. The transition from ‘walking around’ to ‘fighting’ is as simple as the characters pausing for a split second to pull out their weapons. From here, the player can press X to pause time and open a small menu no different to any turn-based Final Fantasy. You can choose attack, magic, item, etc. With the menu open, you can press left and right to scroll between the menus of different characters. The battle does not require a separate screen, but it still manages to use menus seamlessly and intuitively to ensure no lower level of strategic control.

5. The main restriction on real-time combat is the inability to control multiple people at once. You see this in other real-time JRPGS, like Kingdom Hearts, where the player is in charge of Sora, and Goofy and Donald just do their own thing. You can set vague AI behaviour (defensive or support or aggressive) but you lose the fine-grained control that turn-based combat can give you over an entire party. FFXII’s answer to this is the gambit system: the ability to finely program each character with conditional behaviour. I can set a character to cast Cure on any ally whose health is below 30%. I can tell a different character to Steal from any enemy with 100% health: they will steal once; my other characters will attack; and then they won’t steal again. I can set these gambits in a ordered list of priorities. My support character will stop attacking to cure anyone, but my tanks will only stop attacking to cure once there are no more enemies about. 
At any point, the gambits can be manually overridden by the easily accessible menu system but, for the most part, I can program my characters into a well-oiled machine that does exactly what I want to do. And it is terrific and streamlined. It feels like the antithesis of the labour required by a game like Tiny Tower (or any previous Final Fantasy, really) that never lets you automate or make more efficient the mundane level of action. FFXII let’s me prove, once, that I know what I’m doing, and then never forces me to do that thing again. Why should I have to manually choose to cure every time I know I need to cast cure anyway? Why shouldn’t I be able to prove to the game that I know I need to cure when health is low just once, and then have it automated? The beauty of FFXII is that it has the confidence to let me not press buttons. It has the confidence to play itself.


6. More on gambits. Not just a simplified programming language, gambits are also incorporated into the grind loop of JRPG play through the need to buy new gambits and use experience points on new gambit slots. Before you can set an “If ally: health lower than 30% then ‘cure’” gambit, you need to go to a gambit store and buy the condition “ally: health lower than 30%”. This probably annoys some people, but for me it incorporates the ability to set an intricate, well-oiled machine into that same grinding feedback loop as the one that lets me buy an expensive sword or use advanced magic. When I watch my team destroy an enemy without me pressing a single button I don’t just get the satisfaction of watching them do exactly what I told them to do, but of seeing my time and labour spent buying those gambits pay off. 

7. FFXII came out at a time that MMOs were all the rage. World of Warcraft was in full-swing. The previous Final Fantasy, Final Fantasy XI, itself was an MMO. MMOs was both what was trendy and what much of the development team had experience in. FFXII plays like a single-player MMO. I vaguely remember this annoying people (probably including myself) at the time, as thought it had just jumped on a bandwagon. But now I just find it fascinating, like everything else in the game. The real-time-ish combat is one element of this, with the way my team surround an enemy on the map and do their own thing reminding me of watching an old roommate doing raids in World of Warcraft. But the MMO influence is so ingrained. The countless sidequests and ‘hunts’ and secrets. Like an MMO, FFXII is selfconsciously full of stuff to do, as though the player should be paying a subscription fee. Of course, it is exactly this vast quantity of stuff that detracts from the story, so those critical of the MMO influence probably had a point. But the counter to this is that now that I am playing with an utter disregard for the story, I find myself loading up the game and thinking, “What should I do today?”. I have never thought this in a JRPG before. 

8. FFXII is also a game designed to be played with a game guide in hand. Or, to word that more cynically, it is a game designed in such a way to punish people who don’t fork out money for the game guide. This is before wikis and gameFAQs made such a business model rapidly outdated. But it means the game is full of the most hilariously obtuse sidequests and weapons. The Zodiac Spear, for example, is the most powerful spear in the game. To get it late in the game, the main condition the player has to meet is to not open a variety of chests earlier in the game. The game doesn’t tell you which chests, but there are chests in various obvious places and if you open them, you won’t get this spear. The only way you will know not to open them is to read the game guide (or, now, a wiki). Apparently people quit the game in disgust when they heard this (kitting all the characters out in the best weapons is, after all, a major ambition for many FF players). When my partner read these instructions out from the wiki page, I laughed and laughed. It was just so absurd. Another example is an unlockable fishing mini game which, among other conditions, requires you to talk to a man, run across one area to another area but not enter it, run back to the man, and then gain access to the mini game. To get a better fishing rod, you must first kill Gilgamesh. Maybe I’ve just lost my completionist streak in recent years, but none of this makes me mad. In fact, the idea of such an obscure, dense game existing makes me happy.

9. Yasumi Matsuno’s games remind me of Dark Souls. It’s something I first thought of when I played Vagrant Story (some thoughts here) earlier this year. Tonally and environmentally, it felt like the world of Dark Souls: alone in an obtuse, undead city; muted music (except for the occasional and unexpected boss battles) and just the ambient environmental sounds. Final Fantasy XII, similarly, reminds me of Dark Souls but not in atmosphere so much as obnoxiousness. Dark Souls is deliberately vague in what you are meant to do and where you are meant to go. It is a post-Twitter game, as Matthew Burns once said to me. It expects players to gather around the bonfires of social media and share tales of secrets they found. Final Fantasy XII just wants you to buy a game guide, but it gives it a similar sensation of depth, of jumping into a pitch black hole and not knowing how long you are going to fall for.

10. Final Fantasy XII is beautiful. There’s a particular aesthetic of late-Playstation 2 games (and late-Playstation 1 games, in a similar way) where the resolution of the textures is disproportionately intricate compared to the low polycount of the models. The characters are these most basic models but the lattice-work of Fran’s armour or Balthier’s cuffs or Basch’s blonde locks or Ash’s belts are all so immaculate and intricate. It’s this really wonderful aesthetic juxtaposition, low-poly and high-res. I don’t have the art language to really describe why its beautiful, but I could look at these characters and their world all day, just as I could with Vagrant Story’s similar juxtaposition.

11. Yasumi Matsuno’s fingerprints are all over Final Fantasy XII and it is the most fascinating thing about he. He was the co-director before stepping down (over disagreements with changes Square wanted to make, I believe). So FFXII, at the same time, displays a clear lineage with Matsuno’s earlier games, but its an imperfect lineage. I think I just have a fascination of late of being able to sense an oeuvre of a game creator’s work. So Matsuno made Final Fantasy Tactics (which XII is based in the same world of), and Vagrant Story. He also directed Tactics Ogre, but I haven’t played that so I can’t talk to it. So let’s talk similarities across the games I have played. There is, on the most obvious level, the unorthodox battle systems, each game being mechanically interesting in a way the other Final Fantasies are not, with their semi-real-time battle systems or focus on tactics. There’s also little visual flourishes that connect the games. In, say Final Fantasy VII, casting magic is something very external, with green circles rippling out from the character. In both FFXII and Vagrant Story, meanwhile, magic feels like something introverted, like an inward focusing of energy rather than an outward pouring. The character raising their hand to their head and the blurs and lines kind of ripple more inwards than outwards. It is tiny, but it feels like a common strand. There is the aforementioned Dark Souls oppressiveness and the high-res-low-poly look. It’s risky to attribute too much to a single member of a large production team, but XII feels like a game conceived by the person who conceived it. It has a personality and a style.


12. But there’s more than fingerprints on FFXII’s design. There’s a transparency in is flaws. The late, hamfisted addition of both the license board and protagonist Vaan, added at the last minute as an androgynous anime teenage boy protagonist to a story originally written about Balthier (or so the story goes). In one scene, not far in to the game, Vaan stands up front and centre while, off to the side in the background Balthier calls himself the leading man, as though the voice acting had already been done and they just had to deal with it. And it’s true: the leading man is off to the side. It’s a flaw, to be sure, but such a fascinating one. FFFXII wears its design on its sleeve, and it makes it a much more interesting game to engage with.

13. Boss battles are usually dreadful in Final Fantasy games. They are boring and mindless, requiring more endurance than intelligence. I didn’t realise quite how bad they were until I played Persona 4 Golden, with its legitimately enjoyable boss battles The key difference: Persona 4’s bosses were not immune to every single status change. You could poison them, you could screw with their stats. In most Final Fantasy games, meanwhile, bosses are immune to everything except perhaps for an elemental weakness. Your inventory of tactical support spells is reduced to nothing more advanced than Rock Paper Scissors. FFXII, however, with its many hunts (optional boss battles) and rare hunts, has no shortage of giant enemies to endure and, importantly, they often are susceptible to this or that status effect. You can screw over their accuracy, you can silence their magic, you can dispel their shields. It makes such a difference. Suddenly, you can use tactics against them, not just mash away with attacks. My partner would look up the wikis about what particular tactics would work against which hunts and—this is important—it would be so satisfying to just execute the strategies the guide suggested, watching them unfolding in their intricacies. Like the time I set up my gambits to cast Reflect on all allies and then to cast Thundaga on those allies so that three Thundaga spells would all reflect onto the single, giant enemy, smashing its massive reserves of HP. It was satisfying to watch it unfold, as both a strategy and a system. 


14. Final Fantasy XII is a hot mess. 
Read More
  • Share This:  
  •  Facebook
  •  Twitter
  •  Google+
  •  Stumble
  •  Digg

Another Quick Update

 tháng 6 15, 2014     Excuse For Not Writing Very Much Of Late, update, Writing     No comments   

Apologies for continuing to not update this website. I've been teaching the last semester and that's taken up most of my time. I have been writing elsewhere, though. I've written a few quick columns for The Conversation. This one about Jane McGonigal's dubious play-Tetris-to-cure-PTSD project/blog was pretty popular. I've also written about how the Liberal Government's draconian, scorched-earth budget effects game makers in Australia, and my presumptive hostility towards blockbuster games with Themes. I wrote a piece for ABC's The Drum about esports and videogame spectatorship. I wrote a piece for Overland's print journal that has since been republished online, where I write the letter I would have written to Susan Sontag about games criticism if she were still alive. I'm pretty happy with that one. And, for the newly launched Unwinnable Weekly, I have a "Notes on Luftrausers" post in Issue 2, which I strongly encourage you to chip in some money for. I think this is my favourite Notes post yet, maybe, and I'm so thrilled to be able to get it published somewhere.

I've also been taking advantage of my ungaming tumblr to throw out a whole heap of super rough, unfinished thoughts. The kind of stuff that probably would end up as blog posts here eventually if I had more time. It's been really liberating to just dump them there, half-formed, and get people to engage with them. I really love how the design of tumblr kind of encourages that messiness. I've been using that blog for both gaming and non-gaming things. Here are some really rough thoughts on Final Fantasy XII that I am currently fleshing out into a Notes post. Here are some thoughts on why this console generation transition is really interesting because nothing is happening. Here are some thoughts about the federal budget which was, literally, forged from satan's own toilet paper. Here are some notes on David Sudnow's Pilgrim in the Microworld, which is a really great book.

Oh yeah, let's talk about what I've been reading. I read both of David Sudnow's books, Ways of the Hand (about becoming a jazz pianist) and Pilgrims in the Microworld (about getting really good at Breakout!) and both are excellent, closely descriptive accounts of what the hands do at various tools. Both are definitely worth a read if you have an interest in the bodily, phenomenological pleasures of videogames.

I also just this last week read Anna Anthropy's new book on ZZT, written for Boss Fight Books, and it is really remarkable. It does this incredible job of transitioning from a close, detailed look at 'the game itself' as this kind of seed in the first chapter that then shoots outwards into this vast discussion of communities and an important snapshot of a particular moment in time. Not only is it a really great analysis of a game, capturing both personal and broader cultural implications, but a really significant contribution to videogame history. Here is a cool quote from towards the end of the book on exactly why that history is important. Here is Cameron Kunzelman's review for Paste.

I bought a WiiU last week for Mario Kart 8, and have since been instagram-ing countless slow-motion replays. I should have a piece up soon about how spectacular (in the most literal sense) that game is. I also finally played A Dark Room to completion on iOS after reading Cara Ellison's piece on the first Unwinnable Weekly, and it was truly remarkable. I've also gotten sucked into Pocket Trains because NimbleBit knows how to hook me.

And that is what I am up to.
Read More
  • Share This:  
  •  Facebook
  •  Twitter
  •  Google+
  •  Stumble
  •  Digg

Update on eBook Sales: 25,000 Sold

 tháng 6 15, 2014     No comments   

So the other day I crossed the 25,000 mark in ebook sales. It's not anything that crept up on me unannounced or unexpected; it was a milestone that I'd been looking forward to for a while.  (I had actually hoped that I might cross it within the first year of publishing my fiction, but I'll take it at 13-and-a-half months.) In fact, I've had my eye on that figure since at least October of last year, when I crossed the 10K ebook mark (which you can read about here if you're so inclined).

Looking back over the past year, there's no doubt that GOD has blessed me tremendously in terms of my writing. First of all, readers have just been absolutely amazing; there's no way I could put into words how much support and encouragement they've given me. I was also fortunate enough to connect very early on with other professionals who helped improve what I had to offer, like my editor (Faith Williams) and my cover artist (Isikol).

Of course, it's often hard to put something like sales into perspective.  On the one hand, there are people who have been at this a lot longer than I have and who would kill for my sales. On the other hand, there are those for whom my 25K in sales nothing - they do that every month. So is 25K annually - or any particular level of sales - good or bad? Personally, I'm not sure if there's a single answer to that, because - in my mind - the final arbiter of that decision has to be the author and what his/her goals are.

Basically, you as the author have to decide what level of sales constitutes success.  For some, it may be no sales; they have a story to tell, and they're not concerned with whether it makes money. For others, it may be earning enough to pay a few bills. Somebody else might say it has to be enough for them to quit their day job.

For me, I think I was initially one of those people who just felt that I had stories to tell (although I wasn't particularly adverse to earning a little moolah along the way). Thus, I didn't really have a set goal in mind with respect to how I realistically expected my books to perform. That said, I believe there were other authors out there whose sales trajectories I was hoping to mimic. (Frankly speaking, I was inspired by those who achieved success, which is a large reason why I'm sharing my numbers here - assuming others find anything impressive about how I've done thus far.) I also kept my fingers crossed that, as I wrote more books, my sales would gradually increase over time.

As to the how the numbers have actually shaken out, here's what I come up with:

     1) I sold 10,000 ebooks within the first six months.  That works out to an average of about 1,667 books per month.

     2)  Over the next 7.5 months, I sold 15,000 ebooks, which averages out to 2000 books per month.

(It goes without saying that there are a lot of ways to break down the numbers. In this instance, I focused on divvying them up based on what I considered significant milestones: 10K, then 25K.)  The good news, obviously, is that my average monthly sales seem to be increasing over time as I publish more books. But, as almost any indie author will tell you, those numbers will start a steady, gradual decline unless you keep putting out new material. Hence, the perpetual (and rock-solid) advice that almost everyone gives: one of the best things you can do for your career as an author is to write the next book.

Bearing that in mind, I am currently hard at work on my next novel. Self-publishing has been an absolute thrill-ride thus far, and I'm looking forward to it [hopefully] continuing well into the future.


If you would like to be notified when I release new books, please subscribe to my mailing list here.
Read More
  • Share This:  
  •  Facebook
  •  Twitter
  •  Google+
  •  Stumble
  •  Digg

Editor Interview: Faith Williams of The Atwater Group

 tháng 6 08, 2014     No comments   

Today I'm very excited to be interviewing Faith Williams of The Atwater Group.  Faith is an accomplished proofreader and copyeditor who has worked on several bestsellers. Needless to say, she stays fairly busy, so scoring this interview was something of a coup.

Please tell us a little about yourself.  
I grew up in a small town (population less than 5,000 when I was a kid).  My town was so small we didn’t have our own high school, so I went to a private Catholic high school (even though I’m not Catholic) about thirty minutes away from my house. I have two older brothers, but we also took in foster kids.  Some stayed a few days; others stayed for years. I met my future husband when I was working in a bookstore and he came in to order a copy of Mr. Boston’s Bartending Guide.  (My co-worker insisted on being the one who called him when it came in. I was all like, “Whatever.”)

How would you characterize the type of work you do - editing, proofreading, copyediting…what? 
Most of the work I do is light copy-editing, but I also do proofreading.  I like copyediting because I can play with the words more than I do in proofing, but proofing is quicker! J

How did you get into editing and how long have you been doing it?
I’ve been proofreading and copyediting since 2011, ever since I left my position as an administrative assistant.  My first paying gig was for a Chinese university’s academic club: the students were applying for college programs in the US and needed a bit of fine-tuning on their essays.  It was challenging, especially when the papers explained a scientific process or experiment that demonstrated their skills but I enjoyed reading their personal statements.  My favorite description of a student:  Moreover, Xidi is a Sunshine girl as well. She always wears a warm smile and makes people comfortable. I found that her classmates always went to her and asked her questions during the break time and she always answered them patiently. The students all speak highly of her because of her kindness.

Are most of your clients self-published or traditionally published, and does the distinction matter to most editors? 
I’d say most of my clients are self-publishing, or at least a hybrid author. I guess it depends on the editor whether it matters or not. I’ve found that comments from other editors on self-publishers range from very positive (authors are willing to listen and obey accept my suggestions) to very negative (I’d never work for anyone who couldn’t make it through a publishing house). I made a conscious effort to work with self-publishing authors, so I’m fine with it.  Plus, I get to see some great manuscripts that don’t fit neatly into a publisher’s preconceived notion of what a “good” book is or don’t fit into a specific genre.

What types of books make up the bulk of your work? 
Well, it’s definitely fiction, that’s for sure.  It seems to go in spurts: some weeks, I am reading romance and chick-lit; some weeks, it’s science fiction and fantasy everywhere! I am starting to see an uptick in shorter manuscripts, in the 20-25K range but I still can count on a few authors to clock in over 120K!

Do you do any leisure reading, and if so, what’s your favorite genre? 
“Leisure?”  I need to consult my dictionary to see what that is…oh, yes, freedom or spare time provided by the cessation of activities.  Hmmm…I vaguely remember leisure.  Seriously, though, I do get breaks from reading to well, read.  Interestingly enough, I typically get my recommendations from my authors posting on Facebook or Twitter on people theyread. I don’t tend to read the big names (typically traditionally published authors or some of the bigger indie authors) unless I’m re-reading something.  I just picked up Barbara Taylor Bradford’s Woman of Substance.  I’d read it as a teenager and now have it on my Kindle. I’d forgotten how much it made me cry, so I’m pacing myself through that one! My favorite genre—that’s like asking me to pick my favorite child (except I only have one kid, so maybe that’s not a good example!). I typically pick up romances, but I’m pretty happy with science fiction and fantasy.  My least favorite is, well, I guess I don’t have a least favorite in the fiction realm.

When you’re working on an author’s project, do you ever get a feeling like “This will be a bestseller!” or “This will be a dud”?  (And if so, how often are you right?) 
Some books really resonate with me personally, so I’d like to think they’d be bestsellers.  I’ve had several go on to the New York Times and USA Today Bestseller lists.  I would say there is one book that sticks in my mind as a complete dud (and no, it’s not one of yours, Kevin!).  It’s hard to say if I’m right or wrong on my personal barometer of what should be a success because I don’t get to see sales reports for my authors (I could look at Amazon rankings, but that changes every hour, it seems, so it hardly seems like a good use of my time!).  I hope that my authors succeed, in whatever way they define success: a traditional book publishing contract, 10 sales a week, or 100 sales a week.  

If you weren’t an editor what would you be doing? 
I’m not sure; this is really my dream job.  As I tell people, I get paid to read and tell people when they are wrong—what could be more perfect?  So maybe I’d be running a book blog…that might a close second as a dream job.

What are some of the more common problems you come across when editing? 
Each author seems to have their own quirks.  Some are real errors (like a misspelled word), but sometimes authors like things a certain way that doesn’t conform to the Chicago Manual of Style, which is the standard style for fiction.  There’s always the to/too/two and their/there/they’re types of errors that can trip anybody up; I also often see “common” phrases that are spelled the way they’ve been heard, not the way they should be spelled: could of is really could have or the phrase If you think X, then you have another thing coming is really If you think X, then you have another think coming.

Do you have an opinion on the things indie authors can do to sell more books? 
Write, write, write!  I think it’s a bit like acting in a way: you are in the public’s mind with each new project.  If you only write one book and then not write/publish for a year or more, you lose momentum.  The more you have to sell, the more you can sell.  As an indie author, it seems you have to do everything.  This double-edged sword means you have control, but also that you are in charge of writing, editing, cover design, formatting, and promotion.  You can hire out for some of those, but ultimately it’s your baby and your work out there.  It’s a balance between the writing time and the business side (marketing, promotion, etc.)—and you can’t ignore either of those things.

Have you ever had the urge to write a book yourself? Why or why not? 
As evidenced by my blog, I am not a writer by instinct.  I don’t have any characters in my head trying to get out and tell their story.  I do better improving a story rather than creating one.

Before we close, is there anything in general you’d like to share with our readers? 
If you are a writer, thank you for your stories.  Even if you only sell one copy a month (and it’s to your long-lost cousin who just found you on Facebook), you have created something unique and wonderful.  Don’t get discouraged.  If you are a writer, write.  Don’t worry about the “success” of others; don’t judge your journey with theirs. 

If you are a reader, write a review or write to the author to tell them how much you enjoyed the book.  A nice three-sentence email can make an author’s day!


And for those who may be interested in your services, how can you be reached? 
My website is www.theatwatergroup.com.  My blog is http://theatwatergroup.blogspot.com/.  I have a Facebook page (www.facebook.com/TAGProofreading) and you can follow me on Twitter (www.twitter.com/FaithProofing).  But be prepared: it can be a few months before I have availability on the schedule, so plan ahead!

My thanks to Faith for taking time out of her busy schedule for this interview. As I've said many times on this blog, it's practically impossible to edit your own work (a lesson I learned very early on); you really do need expert help.  Thus, I'd encourage any and all indie writers to have your work professionally edited.  Your readers - and you, yourself - deserve nothing less.

If you would like to be notified when I release new books, please subscribe to my mailing list here.

Read More
  • Share This:  
  •  Facebook
  •  Twitter
  •  Google+
  •  Stumble
  •  Digg

New Book Release: Warden Series Boxed Set (Books 1 - 3)

 tháng 6 03, 2014     No comments   

Finishing the third book in my Warden series felt great for a number of reasons - not the least of which is that I can now release the first Warden Series Boxed Set.


As with the boxed set of my Kid Sensation Series, it still feels weird to me that I've written enough books to be able to bundle them together like this. I mean seriously, just a little over a year ago - before I started publishing my two series - who would have thunk it?

Moreover, last year at this time, it felt odd to me to look at my Amazon Author Page and see two books listed. Seeing nine of them now (including the two boxed sets) is something that I still have a tough time wrapping my mind around.

Of course, it goes without saying that I'm loving every minute of being an author.  Even more, I feel blessed that readers seem to be finding and enjoying my work. Hopefully that's something that will continue for a long time to come. For now, however, I've got to get back to grinding on the next book.


***FYI:  The Warden series is available for only $4.99 - a steep discount to the cost of buying the three books separately.  (In fact, that's a discount even if you bought the first book at the price of $2.99!)


If you would like to be notified when I release new books, please subscribe to my mailing list here.
Read More
  • Share This:  
  •  Facebook
  •  Twitter
  •  Google+
  •  Stumble
  •  Digg
Bài đăng mới hơn Bài đăng cũ hơn Trang chủ

Latest Tweets

Popular Posts

  • March and April Writing
    With GDC at the end of March, I never got around to writing a summary of that month's writing, and then as I tried to catch up on all my...
  • Games of 2013: Part Four
    [ Part One ] [ Part Two ] [ Part Three ] [Part Four] Spelunky (Mossmouth) Spelunky just made it onto my list last year. More out of respe...
  • Useful Twitter Hashtags for Writers
    If you're an indie author, odds are that you already have a Twitter account. As most of you no doubt know, Twitter is a powerful form of...
  • Adventures in Indie Advertising/Promotion: Goodreads
    There's an old question that goes:  If a tree falls in the woods and nobody is around, does it make a sound?  In a similar vein, if you ...
  • World of Warcraft: The Battleground
    Fourth title  I've finally able to release this year from  World of Warcraft total conversion project series of mine. A fun-to-play He...
  • Removing "Said" From Your Vocabulary as an Author
    A few days ago, I was talking to another author who is in the process of writing her first book.  She mentioned that she was having a proble...
  • New Book Release: Kid Sensation Series Boxed Set (Books 1 - 3)
    I'm feeling a little giddy because I've finally reached the point where I can put out a boxed set. It's for the three full-lengt...
  • Ride the Wind [Fairy Tail: Battle of Magic]
    Happy weekend everyone! Sorry for late update and almost didn't post anything for more than a week on this blog. I couldn't write an...
  • Book Review: Logan's Run
    I don't think it comes as a big surprise to anyone that I'm huge sci-fi/fantasy fan.  Therefore, I'm occasionally asked what...
  • Monkey King - Riptide Raider
    Mod Monkey King - Riptide Raider mythical item Dota 2 Reborn from The International 2017 Collector's Cache. This mod can be combined w...

Just posted Another Excerpt from Incarnation (Kid Sensation #7)  on my website.

Social

  • Home
Được tạo bởi Blogger.
facebook twitter instagram pinterest bloglovin Email

Follow Us

  • facebook
  • twitter
  • instagram
  • Google+
  • pinterest
  • youtube
  • youtube
  • pinterest

Báo cáo vi phạm

Giới thiệu về tôi

Unknown
Xem hồ sơ hoàn chỉnh của tôi

Labels

  • 868-hack
  • Abaddon
  • Actor-Network Theory
  • Alchemist
  • Alexander Bruce
  • american dream
  • an excuse to plug some old articles
  • Angry Birds
  • announcement
  • anti-ludology
  • Anti-Mage
  • antichamber
  • apocalyPS3
  • Arc Warden
  • Arcana
  • ars technica
  • artwork
  • Assassin's Creed
  • Assassin's Creed II
  • atom zombie smasher
  • authorship
  • Axe
  • badland
  • Bastion
  • Batrider
  • Beastmaster
  • beta map
  • Beyond The Controller
  • binary domain
  • Binding of Isaac
  • Bioshock
  • Bioshock 2
  • bioshock infinite
  • BioWare
  • bit creature
  • bit.trip beat
  • blog
  • Bloodseeker
  • Border House Blog
  • Borderlands
  • Borderlands 2
  • Braid
  • Brewmaster
  • Broodmother
  • bulletstorm
  • BurnoutParadise
  • Call of Duty
  • Capsule
  • Chain World
  • Chaos Knight
  • character
  • characters
  • Chen
  • child of eden
  • choice
  • Clockwerk
  • Coin Treasure - Fall 2015
  • Commercial
  • Cool Pizza
  • crysis 2
  • ctrl+alt+defeat
  • Cursor
  • cut-scene
  • Dan Golding
  • dark souls
  • Dark Willow
  • DayZ
  • dear esther
  • death from anti-ludic sentiments
  • death of the player
  • Death Prophet
  • design
  • Deus Ex
  • deus ex human revolution
  • Deus Ex Machina
  • devil may cry
  • digimon
  • DiGRA
  • Disruptor
  • dissidia final fantasy: warriors voyage
  • dissidia final fantasy: warriors voyage 2
  • doom 3
  • dota 2
  • dota 2: heroes clash
  • Dota Plus
  • Dragon Age Origins
  • Dragon Knight
  • Dragon Quest IX
  • dream
  • driver sf
  • Drow Ranger
  • e-sports
  • earth defense force
  • Earth Spirit
  • Edge Magazine
  • Effect
  • el shaddai
  • Elder Titan
  • Ember Spirit
  • Emblems of the Dueling Fates
  • Enigma
  • environment
  • eSport
  • Excuse For Not Writing Very Much Of Late
  • fab48hr
  • Faceless Void
  • fairy tail: battle of magic
  • Fall 2016 Battle Pass
  • Fall 2016 Treasure I
  • Fall Season Compendium 2015
  • Fallout 3
  • Far Cry 2
  • Fez
  • Final Fantasy VII
  • final fantasy xii
  • Final Fantasy XIII
  • fjords
  • for the hitz
  • forget me not
  • Fortivus 2017 Treasure
  • Freeplay
  • Freeplay 2010
  • Frosty Treasure of Frostivus
  • fun
  • Gamasutra
  • Game Diary
  • Game On
  • game theory
  • gameranx
  • Games
  • games journalism
  • Games of 2010
  • Games of 2011
  • Games of 2012
  • games of 2013
  • games on net
  • GDC
  • gears of war 3
  • Generic recap of the past year
  • ghosts
  • Glynn Keogh
  • gone home
  • Grand Theft Auto
  • Grand Theft Auto iv
  • Gravity Hook HD
  • Gravity Rush
  • Guide
  • Gun Godz
  • Gyrocopter
  • Hack soft
  • Half Life
  • Halo
  • Halo Reach
  • Hazard
  • HeartGold
  • Heavy Rain
  • hero arena
  • honours
  • Housekeeping
  • Huskar
  • hyper magazine
  • ico
  • ICYMI
  • Imagination
  • Imbued Lockless Luckvessel
  • Imbued Sculptor's Pillar 2015
  • Imbued Trove Carafe 2015
  • Imbued Trove Carave 2017
  • Immortal
  • Immortal Treasure I 2015
  • Immortal Treasure I 2016
  • Immortal Treasure I 2017
  • Immortal Treasure I 2018
  • Immortal Treasure II 2017
  • Immortal Treasure II 2018
  • Immortal Treasure III 2016
  • Immortal Treasure III 2017
  • Immortal Treasure III 2018
  • In which I sound like a crazy lefty
  • Invoker
  • Io
  • iOS
  • iphone
  • Jakiro
  • Jason Rohrer
  • Jetpack Joyride
  • journey
  • Juggernaut
  • Just Cause 2
  • Just Musing
  • katamari
  • Keeper of the Light
  • Kill Screen
  • Killing is Harmless
  • killzone mercenary
  • kingdom hearts: destiny line
  • knightmare tower
  • Knytt Underground
  • Kotaku
  • Kunkka
  • Latour
  • League of Evil
  • league of legends
  • league of legends: arena
  • Lecture
  • Left4Dead
  • Legion Commander
  • let's play
  • Letter
  • Lifestealer
  • Lim
  • Limbo
  • Lina
  • Lion
  • little inferno
  • Littlebigplanet
  • Lockless Luckbox
  • lol non-phallic
  • Lone Druid
  • Lost Treasure of the Ivory Isles (Series 3)
  • ludology
  • Luna
  • map
  • Maps
  • Marathon
  • Mark of the ninja
  • Mass Effect 2
  • max payne 3
  • medal of honor warfighter
  • Melbourne
  • Metal Gear Solid
  • Metro 2033
  • metro last light
  • Metroid
  • Michael Brough
  • Minecraft
  • Mirana
  • mirror's edge
  • miscellaneous
  • Mod Apk
  • model showcase
  • Modern Warfare
  • modern warfare 3
  • ModNation Racers
  • Moments
  • Monkey King
  • Morrowind
  • Music Pack
  • musing
  • Naga Siren
  • narrative
  • Nature Prophet
  • Necrophos
  • Night Stalker
  • nonsense
  • notes
  • Nyx Assassin
  • ODST
  • Ogre Magi
  • OMG so much writing
  • Omniknight
  • One Chance
  • one of those crappy 'how to write' posts
  • Oracle
  • orpg
  • Outworld Devourer
  • OZCHI
  • Pace
  • Pangolier
  • perma-death
  • Persona 4 Golden
  • personal
  • Phantom Assassin
  • Phantom Lancer
  • phd
  • Phoenix
  • pixel hunt
  • player
  • Player privilege
  • Pocket Planes
  • Pokemon
  • Portal
  • portal 2
  • Possibly clutching at straws with this one
  • Press Select
  • preview
  • project
  • proteus
  • Puck
  • Pudge
  • ramble
  • rant
  • Razor
  • Red Dead Redemption
  • rejected
  • remake
  • Report
  • review
  • rez
  • ridiculous fishing
  • Riki
  • Rock Paper Shotgun
  • Rubick
  • saints row
  • Sand King
  • scraps
  • Shadow Complex
  • Shadow Demon
  • Shadow Fiend
  • shadow of the colossus
  • shameless self plug
  • Silencer
  • sir you are being hunted
  • Sithil's Summer Stash
  • skyrim
  • Slark
  • Sleep is Death
  • sneak peek
  • Sniper
  • Soaring Cache
  • soft
  • space
  • space marine
  • Spaceteam
  • spec ops
  • Spelunky
  • spider
  • Spirit Breaker
  • Steam Holiday Sale 2013
  • stickets
  • Storm Spirit
  • Story
  • storytelling
  • Super Meat Boy
  • Sven
  • terraria
  • Terrorblade
  • The Atlantic
  • The International 2017
  • The International 2017 Battle Pass
  • The International 2018 Battle Pass
  • the last of us
  • the line
  • The Matrix
  • the unfinished swan
  • thesis
  • Timbersaw
  • time surfer
  • Tinker
  • Tiny
  • Tiny Tower
  • Tiny Wings
  • tokyo jungle
  • Tomb Raider
  • total-conversion
  • Towards Dawn
  • Traps
  • Treant Protector
  • Treasure of Dire Arms
  • Treasure of Molten Steel
  • Treasure of the Autumn Flurry
  • Treasure of the Cherished Hoard
  • Treasure of the Defender's Vision
  • Treasure of the Dota 2 Asia Championships 2017
  • Treasure of the Emerald Revival
  • Treasure of the Frosted Flame
  • Treasure of the Shrouded Myth
  • Treasure of the Summit's Roost
  • Treasure of the Tireless Crafter
  • Treasure of the Venerable One
  • Treasure Sapphire Cask
  • Treasure The International 2017 Collector's Cache
  • Trials Evolution
  • Troll Warlord
  • Trove Carafe 2018
  • Tuskar
  • tutorial
  • un ep
  • Uncharted 2
  • Uncharted 3
  • under development
  • Undying
  • Unfinished Swan
  • university
  • Unreal
  • unwinnable
  • update
  • vagrant story
  • Vanquish
  • Venomancer
  • videogame criticism
  • Viper
  • VVVVVV
  • warioware diy
  • Weaver
  • weird
  • whale trail
  • what even is this
  • where is my heart
  • Windranger
  • Winter 2016 Treasure III
  • Winter 2017 Treasure II
  • Winter 2017 Treasure III
  • Winter Wyvern
  • Witch Doctor
  • work in progress
  • world of warcraft
  • Wraith King
  • Writing
  • writing about writing
  • yolo
  • youtube
  • Zelda
  • Zeus
  • ziggurat

Biểu mẫu liên hệ

Tên

Email *

Thông báo *

  • Home
  • Layouts
  • _Typography
  • _Minimal
  • _drop down
  • Post
  • Pages
  • Archives
  • Features

Tìm kiếm Blog này

Blog Archive

  • ►  2019 (12)
    • ►  tháng 6 (2)
    • ►  tháng 4 (2)
    • ►  tháng 2 (3)
    • ►  tháng 1 (5)
  • ►  2018 (82)
    • ►  tháng 12 (2)
    • ►  tháng 11 (4)
    • ►  tháng 10 (2)
    • ►  tháng 9 (4)
    • ►  tháng 8 (6)
    • ►  tháng 7 (5)
    • ►  tháng 6 (15)
    • ►  tháng 5 (4)
    • ►  tháng 4 (2)
    • ►  tháng 3 (4)
    • ►  tháng 2 (32)
    • ►  tháng 1 (2)
  • ►  2017 (118)
    • ►  tháng 12 (32)
    • ►  tháng 11 (3)
    • ►  tháng 10 (3)
    • ►  tháng 9 (3)
    • ►  tháng 8 (1)
    • ►  tháng 7 (3)
    • ►  tháng 6 (22)
    • ►  tháng 5 (43)
    • ►  tháng 4 (1)
    • ►  tháng 3 (2)
    • ►  tháng 2 (3)
    • ►  tháng 1 (2)
  • ►  2016 (25)
    • ►  tháng 12 (2)
    • ►  tháng 11 (1)
    • ►  tháng 10 (2)
    • ►  tháng 9 (4)
    • ►  tháng 8 (2)
    • ►  tháng 7 (1)
    • ►  tháng 6 (2)
    • ►  tháng 5 (3)
    • ►  tháng 4 (4)
    • ►  tháng 3 (1)
    • ►  tháng 2 (1)
    • ►  tháng 1 (2)
  • ►  2015 (18)
    • ►  tháng 12 (1)
    • ►  tháng 10 (1)
    • ►  tháng 9 (2)
    • ►  tháng 8 (3)
    • ►  tháng 7 (2)
    • ►  tháng 6 (2)
    • ►  tháng 5 (2)
    • ►  tháng 2 (3)
    • ►  tháng 1 (2)
  • ▼  2014 (45)
    • ►  tháng 12 (4)
    • ►  tháng 11 (3)
    • ►  tháng 10 (1)
    • ►  tháng 9 (2)
    • ►  tháng 8 (4)
    • ►  tháng 7 (5)
    • ▼  tháng 6 (5)
      • Notes on Final Fantasy XII
      • Another Quick Update
      • Update on eBook Sales: 25,000 Sold
      • Editor Interview: Faith Williams of The Atwater G...
      • New Book Release: Warden Series Boxed Set (Books 1...
    • ►  tháng 5 (4)
    • ►  tháng 4 (5)
    • ►  tháng 3 (2)
    • ►  tháng 2 (2)
    • ►  tháng 1 (8)
  • ►  2013 (60)
    • ►  tháng 12 (5)
    • ►  tháng 11 (5)
    • ►  tháng 10 (5)
    • ►  tháng 9 (7)
    • ►  tháng 8 (5)
    • ►  tháng 7 (4)
    • ►  tháng 6 (7)
    • ►  tháng 5 (9)
    • ►  tháng 4 (5)
    • ►  tháng 3 (1)
    • ►  tháng 2 (2)
    • ►  tháng 1 (5)
  • ►  2012 (60)
    • ►  tháng 12 (3)
    • ►  tháng 11 (7)
    • ►  tháng 10 (3)
    • ►  tháng 9 (5)
    • ►  tháng 8 (10)
    • ►  tháng 7 (7)
    • ►  tháng 6 (9)
    • ►  tháng 5 (4)
    • ►  tháng 4 (3)
    • ►  tháng 3 (2)
    • ►  tháng 2 (1)
    • ►  tháng 1 (6)
  • ►  2011 (90)
    • ►  tháng 12 (13)
    • ►  tháng 11 (16)
    • ►  tháng 10 (13)
    • ►  tháng 9 (7)
    • ►  tháng 8 (4)
    • ►  tháng 7 (3)
    • ►  tháng 6 (1)
    • ►  tháng 5 (5)
    • ►  tháng 4 (6)
    • ►  tháng 3 (10)
    • ►  tháng 2 (7)
    • ►  tháng 1 (5)
  • ►  2010 (39)
    • ►  tháng 11 (4)
    • ►  tháng 9 (3)
    • ►  tháng 8 (6)
    • ►  tháng 7 (6)
    • ►  tháng 6 (6)
    • ►  tháng 5 (7)
    • ►  tháng 4 (1)
    • ►  tháng 3 (5)
    • ►  tháng 2 (1)
  • ►  2009 (11)
    • ►  tháng 10 (2)
    • ►  tháng 9 (5)
    • ►  tháng 8 (1)
    • ►  tháng 4 (3)

Tags

868-hack Abaddon Actor-Network Theory Alchemist Alexander Bruce american dream an excuse to plug some old articles Angry Birds announcement anti-ludology Anti-Mage antichamber apocalyPS3 Arc Warden Arcana ars technica artwork Assassin's Creed Assassin's Creed II atom zombie smasher authorship Axe badland Bastion Batrider Beastmaster beta map Beyond The Controller binary domain Binding of Isaac Bioshock Bioshock 2 bioshock infinite BioWare bit creature bit.trip beat blog Bloodseeker Border House Blog Borderlands Borderlands 2 Braid Brewmaster Broodmother bulletstorm BurnoutParadise Call of Duty Capsule Chain World Chaos Knight character characters Chen child of eden choice Clockwerk Coin Treasure - Fall 2015 Commercial Cool Pizza crysis 2 ctrl+alt+defeat Cursor cut-scene Dan Golding dark souls Dark Willow DayZ dear esther death from anti-ludic sentiments death of the player Death Prophet design Deus Ex deus ex human revolution Deus Ex Machina devil may cry digimon DiGRA Disruptor dissidia final fantasy: warriors voyage dissidia final fantasy: warriors voyage 2 doom 3 dota 2 dota 2: heroes clash Dota Plus Dragon Age Origins Dragon Knight Dragon Quest IX dream driver sf Drow Ranger e-sports earth defense force Earth Spirit Edge Magazine Effect el shaddai Elder Titan Ember Spirit Emblems of the Dueling Fates Enigma environment eSport Excuse For Not Writing Very Much Of Late fab48hr Faceless Void fairy tail: battle of magic Fall 2016 Battle Pass Fall 2016 Treasure I Fall Season Compendium 2015 Fallout 3 Far Cry 2 Fez Final Fantasy VII final fantasy xii Final Fantasy XIII fjords for the hitz forget me not Fortivus 2017 Treasure Freeplay Freeplay 2010 Frosty Treasure of Frostivus fun Gamasutra Game Diary Game On game theory gameranx Games games journalism Games of 2010 Games of 2011 Games of 2012 games of 2013 games on net GDC gears of war 3 Generic recap of the past year ghosts Glynn Keogh gone home Grand Theft Auto Grand Theft Auto iv Gravity Hook HD Gravity Rush Guide Gun Godz Gyrocopter Hack soft Half Life Halo Halo Reach Hazard HeartGold Heavy Rain hero arena honours Housekeeping Huskar hyper magazine ico ICYMI Imagination Imbued Lockless Luckvessel Imbued Sculptor's Pillar 2015 Imbued Trove Carafe 2015 Imbued Trove Carave 2017 Immortal Immortal Treasure I 2015 Immortal Treasure I 2016 Immortal Treasure I 2017 Immortal Treasure I 2018 Immortal Treasure II 2017 Immortal Treasure II 2018 Immortal Treasure III 2016 Immortal Treasure III 2017 Immortal Treasure III 2018 In which I sound like a crazy lefty Invoker Io iOS iphone Jakiro Jason Rohrer Jetpack Joyride journey Juggernaut Just Cause 2 Just Musing katamari Keeper of the Light Kill Screen Killing is Harmless killzone mercenary kingdom hearts: destiny line knightmare tower Knytt Underground Kotaku Kunkka Latour League of Evil league of legends league of legends: arena Lecture Left4Dead Legion Commander let's play Letter Lifestealer Lim Limbo Lina Lion little inferno Littlebigplanet Lockless Luckbox lol non-phallic Lone Druid Lost Treasure of the Ivory Isles (Series 3) ludology Luna map Maps Marathon Mark of the ninja Mass Effect 2 max payne 3 medal of honor warfighter Melbourne Metal Gear Solid Metro 2033 metro last light Metroid Michael Brough Minecraft Mirana mirror's edge miscellaneous Mod Apk model showcase Modern Warfare modern warfare 3 ModNation Racers Moments Monkey King Morrowind Music Pack musing Naga Siren narrative Nature Prophet Necrophos Night Stalker nonsense notes Nyx Assassin ODST Ogre Magi OMG so much writing Omniknight One Chance one of those crappy 'how to write' posts Oracle orpg Outworld Devourer OZCHI Pace Pangolier perma-death Persona 4 Golden personal Phantom Assassin Phantom Lancer phd Phoenix pixel hunt player Player privilege Pocket Planes Pokemon Portal portal 2 Possibly clutching at straws with this one Press Select preview project proteus Puck Pudge ramble rant Razor Red Dead Redemption rejected remake Report review rez ridiculous fishing Riki Rock Paper Shotgun Rubick saints row Sand King scraps Shadow Complex Shadow Demon Shadow Fiend shadow of the colossus shameless self plug Silencer sir you are being hunted Sithil's Summer Stash skyrim Slark Sleep is Death sneak peek Sniper Soaring Cache soft space space marine Spaceteam spec ops Spelunky spider Spirit Breaker Steam Holiday Sale 2013 stickets Storm Spirit Story storytelling Super Meat Boy Sven terraria Terrorblade The Atlantic The International 2017 The International 2017 Battle Pass The International 2018 Battle Pass the last of us the line The Matrix the unfinished swan thesis Timbersaw time surfer Tinker Tiny Tiny Tower Tiny Wings tokyo jungle Tomb Raider total-conversion Towards Dawn Traps Treant Protector Treasure of Dire Arms Treasure of Molten Steel Treasure of the Autumn Flurry Treasure of the Cherished Hoard Treasure of the Defender's Vision Treasure of the Dota 2 Asia Championships 2017 Treasure of the Emerald Revival Treasure of the Frosted Flame Treasure of the Shrouded Myth Treasure of the Summit's Roost Treasure of the Tireless Crafter Treasure of the Venerable One Treasure Sapphire Cask Treasure The International 2017 Collector's Cache Trials Evolution Troll Warlord Trove Carafe 2018 Tuskar tutorial un ep Uncharted 2 Uncharted 3 under development Undying Unfinished Swan university Unreal unwinnable update vagrant story Vanquish Venomancer videogame criticism Viper VVVVVV warioware diy Weaver weird whale trail what even is this where is my heart Windranger Winter 2016 Treasure III Winter 2017 Treasure II Winter 2017 Treasure III Winter Wyvern Witch Doctor work in progress world of warcraft Wraith King Writing writing about writing yolo youtube Zelda Zeus ziggurat

Tags

868-hack (1) Abaddon (1) Actor-Network Theory (1) Alchemist (1) Alexander Bruce (1) american dream (1) an excuse to plug some old articles (1) Angry Birds (1) announcement (7) anti-ludology (1) Anti-Mage (3) antichamber (1) apocalyPS3 (1) Arc Warden (1) Arcana (2) ars technica (1) artwork (9) Assassin's Creed (1) Assassin's Creed II (1) atom zombie smasher (1) authorship (1) Axe (2) badland (1) Bastion (2) Batrider (2) Beastmaster (2) beta map (4) Beyond The Controller (1) binary domain (1) Binding of Isaac (1) Bioshock (2) Bioshock 2 (1) bioshock infinite (3) BioWare (1) bit creature (1) bit.trip beat (1) blog (1) Bloodseeker (1) Border House Blog (1) Borderlands (1) Borderlands 2 (2) Braid (3) Brewmaster (3) Broodmother (2) bulletstorm (1) BurnoutParadise (1) Call of Duty (4) Capsule (1) Chain World (1) Chaos Knight (2) character (48) characters (2) Chen (2) child of eden (1) choice (1) Clockwerk (2) Coin Treasure - Fall 2015 (1) Commercial (1) Cool Pizza (1) crysis 2 (1) ctrl+alt+defeat (1) Cursor (1) cut-scene (1) Dan Golding (1) dark souls (4) Dark Willow (1) DayZ (2) dear esther (4) death from anti-ludic sentiments (3) death of the player (1) Death Prophet (1) design (1) Deus Ex (1) deus ex human revolution (1) Deus Ex Machina (1) devil may cry (1) digimon (2) DiGRA (1) Disruptor (1) dissidia final fantasy: warriors voyage (19) dissidia final fantasy: warriors voyage 2 (1) doom 3 (2) dota 2 (1) dota 2: heroes clash (1) Dota Plus (1) Dragon Age Origins (1) Dragon Knight (4) Dragon Quest IX (2) dream (1) driver sf (4) Drow Ranger (1) e-sports (1) earth defense force (1) Earth Spirit (2) Edge Magazine (2) Effect (2) el shaddai (1) Elder Titan (1) Ember Spirit (1) Emblems of the Dueling Fates (2) Enigma (1) environment (8) eSport (1) Excuse For Not Writing Very Much Of Late (2) fab48hr (1) Faceless Void (2) fairy tail: battle of magic (52) Fall 2016 Battle Pass (1) Fall 2016 Treasure I (2) Fall Season Compendium 2015 (1) Fallout 3 (2) Far Cry 2 (3) Fez (3) Final Fantasy VII (2) final fantasy xii (1) Final Fantasy XIII (1) fjords (1) for the hitz (1) forget me not (1) Fortivus 2017 Treasure (18) Freeplay (3) Freeplay 2010 (2) Frosty Treasure of Frostivus (1) fun (1) Gamasutra (1) Game Diary (2) Game On (1) game theory (2) gameranx (3) Games (4) games journalism (2) Games of 2010 (4) Games of 2011 (5) Games of 2012 (5) games of 2013 (4) games on net (4) GDC (1) gears of war 3 (2) Generic recap of the past year (1) ghosts (1) Glynn Keogh (1) gone home (1) Grand Theft Auto (1) Grand Theft Auto iv (6) Gravity Hook HD (1) Gravity Rush (1) Guide (1) Gun Godz (2) Gyrocopter (3) Hack soft (10) Half Life (1) Halo (2) Halo Reach (1) Hazard (1) HeartGold (1) Heavy Rain (5) hero arena (6) honours (2) Housekeeping (1) Huskar (2) hyper magazine (1) ico (2) ICYMI (1) Imagination (1) Imbued Lockless Luckvessel (3) Imbued Sculptor's Pillar 2015 (1) Imbued Trove Carafe 2015 (1) Imbued Trove Carave 2017 (1) Immortal (18) Immortal Treasure I 2015 (2) Immortal Treasure I 2016 (1) Immortal Treasure I 2017 (1) Immortal Treasure I 2018 (1) Immortal Treasure II 2017 (3) Immortal Treasure II 2018 (3) Immortal Treasure III 2016 (2) Immortal Treasure III 2017 (3) Immortal Treasure III 2018 (1) In which I sound like a crazy lefty (1) Invoker (3) Io (1) iOS (1) iphone (1) Jakiro (3) Jason Rohrer (1) Jetpack Joyride (2) journey (4) Juggernaut (2) Just Cause 2 (1) Just Musing (1) katamari (1) Keeper of the Light (2) Kill Screen (5) Killing is Harmless (1) killzone mercenary (1) kingdom hearts: destiny line (9) knightmare tower (1) Knytt Underground (1) Kotaku (3) Kunkka (3) Latour (1) League of Evil (1) league of legends (1) league of legends: arena (3) Lecture (1) Left4Dead (3) Legion Commander (2) let's play (1) Letter (1) Lifestealer (5) Lim (1) Limbo (4) Lina (2) Lion (1) little inferno (1) Littlebigplanet (2) Lockless Luckbox (1) lol non-phallic (1) Lone Druid (2) Lost Treasure of the Ivory Isles (Series 3) (1) ludology (1) Luna (3) map (9) Maps (3) Marathon (1) Mark of the ninja (1) Mass Effect 2 (3) max payne 3 (2) medal of honor warfighter (1) Melbourne (1) Metal Gear Solid (3) Metro 2033 (7) metro last light (1) Metroid (1) Michael Brough (1) Minecraft (6) Mirana (3) mirror's edge (1) miscellaneous (2) Mod Apk (8) model showcase (3) Modern Warfare (7) modern warfare 3 (2) ModNation Racers (2) Moments (4) Monkey King (2) Morrowind (1) Music Pack (12) musing (1) Naga Siren (1) narrative (3) Nature Prophet (3) Necrophos (2) Night Stalker (1) nonsense (1) notes (10) Nyx Assassin (2) ODST (1) Ogre Magi (1) OMG so much writing (1) Omniknight (1) One Chance (1) one of those crappy 'how to write' posts (1) Oracle (1) orpg (2) Outworld Devourer (2) OZCHI (1) Pace (1) Pangolier (2) perma-death (1) Persona 4 Golden (1) personal (5) Phantom Assassin (2) Phantom Lancer (1) phd (1) Phoenix (1) pixel hunt (1) player (1) Player privilege (3) Pocket Planes (1) Pokemon (1) Portal (3) portal 2 (1) Possibly clutching at straws with this one (1) Press Select (1) preview (15) project (12) proteus (4) Puck (1) Pudge (5) ramble (1) rant (3) Razor (3) Red Dead Redemption (5) rejected (1) remake (4) Report (1) review (3) rez (1) ridiculous fishing (1) Riki (1) Rock Paper Shotgun (1) Rubick (3) saints row (1) Sand King (3) scraps (1) Shadow Complex (3) Shadow Demon (1) Shadow Fiend (1) shadow of the colossus (1) shameless self plug (1) Silencer (1) sir you are being hunted (1) Sithil's Summer Stash (1) skyrim (2) Slark (2) Sleep is Death (1) sneak peek (3) Sniper (1) Soaring Cache (2) soft (4) space (2) space marine (1) Spaceteam (1) spec ops (3) Spelunky (2) spider (1) Spirit Breaker (1) Steam Holiday Sale 2013 (2) stickets (1) Storm Spirit (1) Story (2) storytelling (1) Super Meat Boy (3) Sven (3) terraria (1) Terrorblade (4) The Atlantic (1) The International 2017 (7) The International 2017 Battle Pass (1) The International 2018 Battle Pass (1) the last of us (1) the line (1) The Matrix (1) the unfinished swan (1) thesis (2) Timbersaw (2) time surfer (1) Tinker (1) Tiny (4) Tiny Tower (2) Tiny Wings (2) tokyo jungle (1) Tomb Raider (2) total-conversion (7) Towards Dawn (1) Traps (1) Treant Protector (1) Treasure of Dire Arms (1) Treasure of Molten Steel (1) Treasure of the Autumn Flurry (1) Treasure of the Cherished Hoard (2) Treasure of the Defender's Vision (1) Treasure of the Dota 2 Asia Championships 2017 (3) Treasure of the Emerald Revival (6) Treasure of the Frosted Flame (1) Treasure of the Shrouded Myth (1) Treasure of the Summit's Roost (1) Treasure of the Tireless Crafter (1) Treasure of the Venerable One (7) Treasure Sapphire Cask (2) Treasure The International 2017 Collector's Cache (23) Trials Evolution (1) Troll Warlord (2) Trove Carafe 2018 (1) Tuskar (3) tutorial (1) un ep (1) Uncharted 2 (2) Uncharted 3 (1) under development (1) Undying (1) Unfinished Swan (1) university (3) Unreal (1) unwinnable (4) update (4) vagrant story (1) Vanquish (1) Venomancer (2) videogame criticism (2) Viper (1) VVVVVV (1) warioware diy (1) Weaver (2) weird (1) whale trail (1) what even is this (1) where is my heart (2) Windranger (2) Winter 2016 Treasure III (2) Winter 2017 Treasure II (1) Winter 2017 Treasure III (9) Winter Wyvern (2) Witch Doctor (1) work in progress (1) world of warcraft (4) Wraith King (2) Writing (16) writing about writing (5) yolo (1) youtube (1) Zelda (1) Zeus (1) ziggurat (2)

Latest Tweets

Categories

  • Home
  • About
  • Contact
    • Category
    • Category
    • Category
  • Shop
  • Advertise

Social

  • 230,000
  • 230,000
  • 230,000
  • 230,000
  • 230,000
  • 230,000
  • 230,000
  • 230,000

recent posts

Trang

  • Trang chủ

Recent Post

Recent

Eva Blog

Over 600,000+ Readers Get fresh content from Eva

Popular Posts

  • March and April Writing
    With GDC at the end of March, I never got around to writing a summary of that month's writing, and then as I tried to catch up on all my...
  • Games of 2013: Part Four
    [ Part One ] [ Part Two ] [ Part Three ] [Part Four] Spelunky (Mossmouth) Spelunky just made it onto my list last year. More out of respe...
  • Useful Twitter Hashtags for Writers
    If you're an indie author, odds are that you already have a Twitter account. As most of you no doubt know, Twitter is a powerful form of...
  • Adventures in Indie Advertising/Promotion: Goodreads
    There's an old question that goes:  If a tree falls in the woods and nobody is around, does it make a sound?  In a similar vein, if you ...
  • World of Warcraft: The Battleground
    Fourth title  I've finally able to release this year from  World of Warcraft total conversion project series of mine. A fun-to-play He...
  • Removing "Said" From Your Vocabulary as an Author
    A few days ago, I was talking to another author who is in the process of writing her first book.  She mentioned that she was having a proble...
  • New Book Release: Kid Sensation Series Boxed Set (Books 1 - 3)
    I'm feeling a little giddy because I've finally reached the point where I can put out a boxed set. It's for the three full-lengt...
  • Ride the Wind [Fairy Tail: Battle of Magic]
    Happy weekend everyone! Sorry for late update and almost didn't post anything for more than a week on this blog. I couldn't write an...
  • Book Review: Logan's Run
    I don't think it comes as a big surprise to anyone that I'm huge sci-fi/fantasy fan.  Therefore, I'm occasionally asked what...
  • Monkey King - Riptide Raider
    Mod Monkey King - Riptide Raider mythical item Dota 2 Reborn from The International 2017 Collector's Cache. This mod can be combined w...

Copyright © PlayStation Plus | Powered by Blogger
Design by Hardeep Asrani | Blogger Theme by NewBloggerThemes.com | Distributed By Gooyaabi Templates